My game is set in a modern yet futuristic Brooklyn, where Assassins and Bounty Hunters get hired to kill or get information. The story revolves around Adrian Rogue, a Bounty Hunter that is known to be hired for killings.
One day Adrian accepts a job where he must capture a man alive, but because of his brutal ways he kills the man (by 'accident') and returns the body back to his client. Though he was told that the client wanted the man for cheating him in a bank robbery. Adrian senses that there is more to his clients story than was told to him.
On the other side, a woman is recruited to join the White Maidens group. The White Maidens are a group of professional female Assassins. They do their jobs more discreetly than hired Bounty Hunters. So discreetly in fact, that no evidence is left behind when there is a break in, or a murder.
Things get a little heated up when Adrian and the White Maidens group clash and just as expected, there was more to Adrians first mission than he had been told.
Welcome
This blog contains my game ideas for Tafe. It will show the design process of the game through model and level screen shots, which will be followed by a short description. This blog will also include a short introduction of the game background and character characteristics. Target audience is teenagers aged 15+
Thursday, October 01, 2009
Game Concept
The game is an Open World RPG where the player controls the main character, and is able to upgrade this character throughout the game.
The player can choose to fight with either guns, blades, magic, or combine all three as a combo. As the player goes through the game, he will be able to unlock different weapons and magic.
Missions and side missions can be taken when the player is in free roam mode, which becomes available when they have finished a mission they are currently doing or during (depending on what type of mission it is).
A player can buy new guns and blades (or upgrade their current ones) at the stores available on the map, this also goes for clothing. When it comes to clothing, clothing and armor are combined, so for example, you may want to buy gloves and those gloves may have metal plating on them for a bit of extra damage (or just to look stylish).
In short this game is a combination of Prototype/Assassins Creed (with a bit of fable).
The player can choose to fight with either guns, blades, magic, or combine all three as a combo. As the player goes through the game, he will be able to unlock different weapons and magic.
Missions and side missions can be taken when the player is in free roam mode, which becomes available when they have finished a mission they are currently doing or during (depending on what type of mission it is).
A player can buy new guns and blades (or upgrade their current ones) at the stores available on the map, this also goes for clothing. When it comes to clothing, clothing and armor are combined, so for example, you may want to buy gloves and those gloves may have metal plating on them for a bit of extra damage (or just to look stylish).
In short this game is a combination of Prototype/Assassins Creed (with a bit of fable).
Assets List
Models:
High Maintenance Models:
Office Level
Character
Control Box
Medium Maintenance Models:
Character Equipment (Knife, Pistol, Lockpick, Taser, Flashlight)
Office Table
Office Chairs
Computer Montior
Office Draws
Table Light
Windows
Doors
Elevator Door
Low Maintenance Models:
Decor (Plants, Paintings)
Sounds:
Character:
Character Footsteps
Equipting Weapons
Attacking Enemies
Enemy knock out
Objects:
Breaking Objects
Opening doors
Activating objects
Background:
Eerie silence
City noise
Textures:
Paint
Leaf Texture
Stainless Steel
Caution Stickers
Metal
Wood
Office Chair cushion cover
Computer texture
Effects:
Gun shot
Bullet impact
Taser Sparks
Office Light Flashes
Flashlight (on/off)
High Maintenance Models:
Office Level
Character
Control Box
Medium Maintenance Models:
Character Equipment (Knife, Pistol, Lockpick, Taser, Flashlight)
Office Table
Office Chairs
Computer Montior
Office Draws
Table Light
Windows
Doors
Elevator Door
Low Maintenance Models:
Decor (Plants, Paintings)
Sounds:
Character:
Character Footsteps
Equipting Weapons
Attacking Enemies
Enemy knock out
Objects:
Breaking Objects
Opening doors
Activating objects
Background:
Eerie silence
City noise
Textures:
Paint
Leaf Texture
Stainless Steel
Caution Stickers
Metal
Wood
Office Chair cushion cover
Computer texture
Effects:
Gun shot
Bullet impact
Taser Sparks
Office Light Flashes
Flashlight (on/off)
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