My game is set in a modern yet futuristic Brooklyn, where Assassins and Bounty Hunters get hired to kill or get information. The story revolves around Adrian Rogue, a Bounty Hunter that is known to be hired for killings.
One day Adrian accepts a job where he must capture a man alive, but because of his brutal ways he kills the man (by 'accident') and returns the body back to his client. Though he was told that the client wanted the man for cheating him in a bank robbery. Adrian senses that there is more to his clients story than was told to him.
On the other side, a woman is recruited to join the White Maidens group. The White Maidens are a group of professional female Assassins. They do their jobs more discreetly than hired Bounty Hunters. So discreetly in fact, that no evidence is left behind when there is a break in, or a murder.
Things get a little heated up when Adrian and the White Maidens group clash and just as expected, there was more to Adrians first mission than he had been told.
Welcome
This blog contains my game ideas for Tafe. It will show the design process of the game through model and level screen shots, which will be followed by a short description. This blog will also include a short introduction of the game background and character characteristics. Target audience is teenagers aged 15+
Thursday, October 01, 2009
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