Welcome

This blog contains my game ideas for Tafe. It will show the design process of the game through model and level screen shots, which will be followed by a short description. This blog will also include a short introduction of the game background and character characteristics. Target audience is teenagers aged 15+

Wednesday, November 11, 2009

Game Ideas/Updates

ORIGINAL IDEA:
My game is currently set in medieval times. Characters can use magic, swords, axes, etc.

Environments will mostly be ruins, temples, forests and a town for the player to get quests and side quests.

Player can access shops in which they can buy health/mana potions, weapons and outfits.

The player can explore their environments or go straight into the story and ignore small details all together. So, simply put, its a Sandbox game.

UPDATE:
Okay, I changed my idea from being set in medieval times to being set in a modern yet futuristic city. Environments include the city, like Brooklyn, New York. Pretty much anything that's in America.

The Player is still stuck in a sandbox environment and can still access shops to buy things they may need.

Guns are the main weapons, so the player must stock up on ammo. Swords, blades, daggers (pretty much in the same category) are also used and the main character can use abilities such as pulse to push back enemies.

Player can choose to upgrade weapons and/or abilities in anyway they wish. So pretty much Fable 2 without the upgrades.

UPDATE:
In the first level, instead of the gameplay being in 3rd person view, it will be in first person. This may or may not change in the future, depending on how construction progresses. So far the player will still need to find a keycard, in the offices or on an enemy.

UPDATE:
The level will now be played in first person view. The player may be able to knock out the enemies with already set eqiupment. How the elevator doors will work has yet to be decided.

Game Interface/Controls


Main Menu. Click Picture for larger view.




The controls for the Xbox controller is pretty much the standard setup for most FPS (First Person Shooter) games. I switched a few things around, for example the reload button. I wanted the player to be able to access there inventory and character info easily. The decided to put the qiuckslots button as the arrow keys, because that seems to the best place to put them.
Xbox Control. Click Pic for larger view.




The keyboard controls have not been altered to my desire, I have kept them as the standard setup as most keyboard controls for FPS.
Keyboard and Mouse Controls. Click Pic for larger view.




Game Interface. Click Pic for larger view.

Game Interactions

In this level of the game, the players goal is to find and assassinate Timothy Gold. This character can be found in the upper levels, for the player to reach him, he must first find a key card to access the elevator to the upper floor and also to access the control room in which to activate the elevator. The key card as said in previous posts, can either be found in the four main offices (not including where the player starts), cubicles or a guard. Once the player has the key card, they must then use it to enter the control room and pull the switch to activate the elevator. Once this is done the player can then go in the elevator and take it to the top floor. Ending the mission.

3 interactions in this level are:

1: Opening and Closing doors.
The player will be able to open and close doors to access different rooms throughout the level. Opening and closing doors can help the character hide from guards if they choose to play the level stealthy.

2: Searching an Enemy.
Searching a dead enemies body is also an important interaction. The player will need to search a fallen enemies body to search for the key card they need to advance in the level.

3: Swiping the key card.

The player will need to access there inventory first to search for the right key card, as they may have picked up several others throughout gameplay. Once equipped the player can then swipe the key card to use access the upper levels.